Brad Power  from Murdoch University in Perth Australia.

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    Brad Power
    BA Science (Comp Sci)


    About me

    I’m a lecturer in Games Art and Design at Murdoch University, specialising in game design techniques and theory, as well as 2D and 3D games art.

    I hold a Bachelor of Science (Comp Sci) from Curtin University, and my previous industry experience was as the Lead Designer at the Perth studio of AAA developer Interzone Games. I am also a member of a local independent games development company: RocketHands.

    My research interests include artificial intelligence and emergent game systems, and the psychology of game design and user interface design, with respect to gameplay ramifications.

    Events and speaking engagements

    Wed 1st June 2016

    Radio Interview with Brian Fairbanks, Radio Murdoch

    On the audience and community reaction to the news of delays in anticipated game releases. Specifically death threats and threats of physical harm to developers such as Sean Murray (No Man’s Sky) and Phil Fish (Fez).

    Tues 24 May 2016

    Guest Lecture for BAR150 Ideas and Identity: Violence in Video Games

    Discussing representations of violence in video games as a reconfigurable and participatory medium, industry and public reactions, and the ways in which depictions of violence and violent interactive content are changing within the industry and its outputs.

    Thurs 19 May 2016

    Guest on Podcast/Radio Show Pixel Sift, Episode 33

    Discussing both cuts to Arts Funding and the effect it has on arts communities, and the phenomenon of Beta Burnout, where games exhaust their fun potential during the beta period and tend to be underwhelming at release.

    Wed 18 May 2016

    Guest Lecture for BRD205 Crime Through The Ages: Naughty, Naughty Computer

    A journey through the creative application of technology for misuse and mischief, including the phone phreakers of the 80′s, dial-up hacking of NASA and University mainframes, viruses for industrial espionage, identity theft and cryptographic malware.

    Tues 3 May 2016

    Guest Lecture for PHL315 Aesthetics: Aesthetics and Video Games

    A discussion of video games as an experiential aesthetic, similar to that of architecture or dance (from the dancer’s perspective – a performance). Representations of space, object, relationships, and interactions are portayed on various scales, from the mimetic to the abstract, and not only in individual freeze-frame screenshots do we find aesthetic structure in composition, palette, and form, but in the game in motion, in the play of a game, nestles an experiential design centred on feeling, emotion, and expression which form a core part of game aesthetic.

    Wed Aug 12th 2015

    Public Lecture: Creating Engaging Learning and Teaching in the Digital Age

    Murdoch University: Postgraduate Suite ECL 2.031

    The use of LMS type systems as ways of enhancing face to face time, increasing student engagement through convenience, and tracking student interactions so as to identify problem areas of course material, or at-risk students.

    Thur June 18th 2015

    Perth Learning Professionals – Guest Speaker and Panel Member: Gamification and the 21st Century Learner

    Postgraduate Suite ECL2.031, Murdoch University

    Discussing the use and misuse of gamification techniques and the use of technology (web, mobile platforms) as an enabler of gamification for learning.

    Thur Nov 26th 2013

    Philosophy Colloquium 2013

    Moral Agency in DayZ: Counter-objective Emergent Gameplay

    Location: Brian Hill Lecture Theatre, Murdoch University

    Abstract: DayZ is an online First Person Shooter horror-survival computer game, where players navigate a zombie filled slice of fictional Russian countryside whilst dealing with harsh weather, hunger, thirst, and medical needs, as well as negotiating contact with other players and the dangerous interactions that emerge in a resource-scarce environment in order to survive for the longest time possible.

    This paper interrogates the game design via component analysis and phenomenology, and finds that DayZ supports a very limited range of moral attitudes – as a designed object, there is little inherent in that design to encourage or even facilitate ‘free choice’ or non-aggressive play, let alone acts of altruism. The mechanics of the game world favour a ‘shoot first, ask questions later’ style of play, even though not all players would reasonably be considered threatening. Despite this architecture, ethical systems are nonetheless formed throughout the player base, and surprising alternative game goals emerge as a result. Whilst the hyper-aggressive strategy ultimately dampens and stymies these substitute goals, the DayZ “meta game” has been through several ethical “eras”, and continues to evolve. 

    Wed 22nd May 2013

    Let’s Make Games: Games In Progress Forum

    A presentation on the making of ‘Glyf’, a word game.

    Location: QANTM, SAE College, 3-5 Bennet St, East Perth

    Professional and community service

    I run an informal Games Club within Murdoch University, open to 1st, 2nd, and 3rd year students, as well as alumni. We meet on a weekly basis to form impromptu teams and put games together in short periods of time.

    Sept/Oct 2013: Our first Game Jam lasted 5 weeks, and teams could incorporate any of the following keywords: Assemble, Ripple, and Float. Out of four teams, two completed playable prototypes:

    1. Bullet Bounce
    2. RCU


    Journal Articles:

    Duracinsky, M, J Jouannigot, A Grace, B Power, R Desai, C Lalanne, S Herrmann, and O Chassany. “Acceptability of Electronic Patient Reported Outcomes In Clinical Care of HIV.Value in Health 19, no. 7 (August 30, 2017): A702.
    Hunter, Adam, Saravanan Dayalan, David De Souza, Brad Power, Rodney Lorrimar, Tamas Szabo, Thu Nguyen, et al. “MASTR-MS: A Web-Based Collaborative Laboratory Information Management System (LIMS) for Metabolomics.” Metabolomics 13, no. 2 (December 27, 2016): 14.
    Conference Posters:

    Dayalan S, O’Callaghan S, Power B, MacGregor A, Wellington C, Szabo T, Hunter A, Bellgard M, De Souza D, Tull DL, Roessner U, Bacic A, McConville MJ and Likic VA. 2011. Web PyMS: An interactive web based gas chromatography – mass spectrometry data processing tool. 7th International Conference of the Metabolomics Society, Cairns, Australia

    Dayalan S, Szabo T, Power B, Hunter A, Bellgard M, De Souza D, Hack J, Callahan DL, Roessner U, McConville MJ, Bacic A, Likic VA. 2010. Web based GC-MS and LC-MS Mass Spectral Library Framework for Geographically Distributed Labs. 2nd Australasian Symposium on Metabolomics, Melbourne , Australia