Ingrid Richardson  from Murdoch University in Perth Australia.

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    Associate Professor Ingrid Richardson
    BA (Hons), PhD (UWS)

    Global Media & Communication, and Games Art & Design

    About me

    I have been teaching and researching at Murdoch University for over fifteen years, and completed my PhD in 2004 at the University of Western Sydney. I have a broad interest in the way we use technologies to make knowledge and communicate with each other, ranging from scientific and medical technovision, virtual and augmented reality, to mobile media, games and the internet. Over the past five years I have focused on the development of innovative research and teaching strategies in media studies and game studies.

    Teaching area

    Over the past fifteen years I have taught across a range of disciplines including media studies, communication studies, gender studies, cultural studies, game studies and game design. I have a passion for media literacy and the importance of applying critical evaluation and technical skills to our use of social media and the web. I currently teach the units GAD232 Critical Games, Play and Design, COM105 Critical Web Literacy and COM201 Social, Games and Mobile Media. In my teaching-related research, I have focused on the development of innovative teaching practice that can adapt to the challenges of the changing media landscape.

    Research areas

    My research has focused on the social, cultural and playful aspects of the human-technology relation, with a particular interest in mobile media, social media, games, and web-based communication and creative content production. As Chief Investigator or collaborator on a number of research projects, I have integrated the approaches of media studies, phenomenology, embodied interaction and material culture to develop innovative research methods for the analyses of small-screen practices, mobile gameplay and online interaction.

    Current projects

    The Game of Being Mobile: A study of mobile gaming cultures (ARC, 2014-2018)

    • The Game of Being Mobile is the first multi-city, national study of mobile gaming in the world. With the rise of smartphones heralding new forms of social and locative media, how we understand and experience mobility, social interaction, as well as gaming and play more generally, is shifting. In order to capture this rapidly changing media space, The Game of Being Mobile will further develop emerging digital ethnographic approaches through a combination of innovative mixed methods.The project will also contextualise these gaming practices within global media ecologies, by situating ethnographic data within a broader survey of mobile gaming trends both around the world and within the rapidly changing local games industry in Australia. This study therefore develops an innovative approach in terms of theory and data-collection, bringing together a diverse range of perspectives and qualitative methods to examine its main research concerns.  Co-Chief Investigaror, Professor Larissa Hjorth, RMIT, Melbourne.

    Awards and grants


    • 2006 - Pocket Technospaces: the cultural and phenomenological effects of mobile connectivity and portable new media (REGS, Murdoch University)
    • 2006 – Suburban Communities (Australasian CRC for Interaction Design)
    • 2007 – Urban Interfaces (Australasian CRC for Interaction Design)
    • 2007-2009 -  Moblogging and Belonging: The Role of Moblogging in Enriching Young People’s Social Connection (Telstra Foundation Social Innovation Grant)
    • 2008 – The Impact of Web-Based Lecture Technologies on Current and Future Practices in Learning and Teaching (ALTC)
    • 2009 - The Impacts of Social Networking for Young People living with Chronic Illness, a Serious Condition or a Disability (Starlight Children’s Foundation)
    • 2009-2011 – Remix, Mash-Up, Share: Authentic Web 2.0 Assessment Scenarios and Criteria for Interactive Media, Games and Digital Design (ALTC)
    • 2010 -  A Living Lab: Intergenerational Attitudes to Cybersafety and Social Networking (Google Australia)
    • 2012-2013 – Digital Collaborative Storytelling and Wellbeing (YAW-CRC)
    • 2014-2018 – The Game of Being Mobile: A study of mobile gaming cultures (ARC Discovery)
    • 2008 – Murdoch University Vice Chancellor’s Award for Excellence in Research (Early Career Development and Achievement)

    Events and speaking engagements


    • Mediated Intimacy, Companion Animals and Careful Surveillance, 29th July 2019, Public Philosophy Lecture Series: Technological Possibilities and the Promise of Utopia. Moon Cafe, Northbridge.

    Professional and community service

    Professional memberships:
    • Editorial Collective, Continuum: Journal of Media and Cultural Studies (2005-2019)
    • Editorial Board, Transformations: Journal of Media and Culture (2006-2019)
    • Editorial Committee, The Fibreculture Journal (2003-2019)
    Academic Journal Refereeing:
    • New Media and Society
    • Continuum: Journal of Media and Cultural Studies
    • Convergence: The International Journal of Research into New Media Technologies
    • The Fibreculture Journal: Digital Media, Networks, Transdisciplinary Critique
    • Games and Culture
    • Mobile Media and Communication
    • Transformations: Journal of Media and Culture
    • Journal of Urban Technology
    • Visual Studies
    • Eludamos: Journal for Computer Game Culture
    • European Journal of Information Systems
    • Limina: Journal of Historical and Cultural Studies
    • Parenting Research Centre (PRC), agent for the Raising Children Network (RCN) – website content on topics including ‘Teens and Sexting’, ‘Teens and Mobile Phones’, ‘Teens and Online Content’,
    • Volunteering WA – evaluation of the Big Help Mob project (funded by Lotterywest), which aimed to develop innovative strategies for increasing youth volunteer engagement

    Doctoral and masters supervisions

    PhD and Masters supervisions:
    • Jeremy Malcom – Multi-Stakeholder Public Policy Governance and its Application to the Internet Governance Forum
    • Susan Gallacher – Technology, ecology and spirituality: neopaganism and hybrid ontologies in technoculture
    • Subas Prasad Dhakal – Strengthening Environmental Stewardship in Perth, Western Australia: Organisational Social Capital and Environmental Community Organisations
    • Pamela Martin-Lynch – Growing up in Technoculture: The ontological and perceptual significance of media in the lives of infants and toddlers
    • John McMullan – An adaptation of medium theory analysis: YouTube as a digital moving image medium
    • Olivia Efthimiou – Understanding Heroism: Transdisciplinary Perspectives
    • Natacha Petersen - Perceptions of public relations in Australian Aboriginal community-controlled non-profit organisations
    • Michael Cunningham – Interactive Music Video: A Framework for the Creation of Unobtrusive Interfaces in Music Video


    • Andrew Hutcheon – 21C DIY: Understanding the Maker Movement and its impact
    • Max Frankel – Legitimize, Marginalize, Sanitize: The Place and Fate of Video Modding Communities
    • Jess Hardley – Mobile Media and the Urban Environment: Perceptions of Space, Place and Safety
    • Jan Andruszkiewicz - Metaphor, material artefact, and action in art practice
    • Brad Power – Towards Handcraftmanship in Procedural Content Generation for Video Games
    • Andrew Turk –A Transdisciplinary Approach to Phenomenology of Landscape as Place
    • Julie Hill – Designing the Living Stories of Sustainable Brand Equity
    • Angela Williams – Australian Indigenous Representation in Commercial Advertising



    • Hjorth, L. and Richardson, I. (2020, forthcoming) Ambient Play, MIT Press.
    • Hjorth, L. and Richardson, I. (2020, forthcoming) Understanding Games and Gaming Cultures, Sage.
    • Hjorth, L., Richardson, I., Balmford, W. and Davies, H. (2020, forthcoming) Understanding Minecraft: At the intersection of Games, Education and Creativity. London: Palgrave.
    • Hjorth, L. and Richardson, I. (2014) Gaming in Social, Mobile and Locative Media, Palgrave MacMillan.
    • Hjorth, L., J. Burgess and Richardson, I. (eds) (2012) Studying Mobile Media. New York: Routledge.
    Book Chapters:
    • Hjorth, L. and Richardson, I. (2019, forthcoming) ‘Ambient Play: Understanding Mobile Games in Everyday Life,’ in R. Ling et. al. (eds) Oxford Handbook of Mobile Communication, Culture and Information, Oxford.
    • Balmford, W., Hjorth, L. and Richardson, I. (2019, forthcoming), ‘Supervised play: Childhood mobile game usage and parental monitoring,’ in L. Green et. al. (eds) The Routledge Companion to Digital Media and Children, Routledge.
    • Hjorth, L. and Richardson, I. (2019, forthcoming) ‘The Art of Play,’ in K. Jungnickel (ed) Transmissions: Critical Tactics for Making and Communicating Research, MIT Press.
    • Richardson, I. (2019, forthcoming) ‘Urban Gaming: Mobile Media, Spatial Practices and Everyday Play,’  in Z. Krajina and D. Stevenson (eds) The Routledge Companion to Urban Media and Communication, Routledge.
    • Richardson, I. (2019, forthcoming) ‘Postphenomenology, Ethnography, and the Sensory Intimacy of Mobile Media,’ in G. Miller & A. Shew (eds) Reinventing Ihde: Origins, Interplay and Extensions, Springer.
    • Hjorth, L. and Richardson, I. (2018) ‘Stories from the Field: Playing with Mobile Media,’ in M. Schleser & M. Berry (eds)Mobile Story Making in an Age of Smartphones, Palgrave.
    • Richardson, I. (2018) ‘Participatory Media and the Lusory Turn: Paratextuality and Let’s Play,’ in J. Alexander and J. Rhodes (eds)The Routledge Companion to Digital Writing and Rhetoric,Routledge.
    • Wong, J., Balmford, W., Hjorth, L. and Richardson, I. (2018) ‘Mobility through Games: Asian international students and gaming cultures in Melbourne,’ in P. Penix-Tadse (ed) Video Games and Game Cultures of the Global South, Carnegie Mellon University ETC Press.
    • Richardson, I., Hjorth, L., Strengers, Y., and Balmford, W. (2017) ‘Careful surveillance at play: human-animal relations and mobile media in the home,’ in E. Gómez Cruz, S. Sumartojo and S. Pink (eds) Refiguring Techniques in Digital Visual Research, London: Palgrave Macmillan.
    • Richardson, I. and B. Keogh (2017) ‘Mobile media matters: the ethnography and phenomenology of itinerant interfaces,’inL. Hjorth, H. Horst, A. Galloway and G. Bell  (eds) The Routledge Companion to Digital Ethnography, Routledge.
    • Richardson, I. and Wilken, R. (2017) ‘Media and Mediation: A Relational Ontology,’ in T. Markham and S. Rodgers (eds) Conditions of Mediation: Phenomenological Approaches to Media, Technology and Communication, Peter Lang.
    • Hjorth, L. and I. Richardson (2016) ‘Mobile games and ambient play,’ In M. Willson and T. Leaver (eds) Social, Casual, Mobile: Changing Games, London, Bloomsbury.
    • Hjorth, L. and I. Richardson (2016) ‘Games of Being Mobile: The Unruly Rise of Mobile Gaming,’ in D.Y. Jin (ed) Mobile Gaming in Asia: Politics, Culture and Emerging Technologies, New York, Springer.
    • Richardson, I. and Hjorth, L. (2015) ‘Mobile Games,’ inZ. Yan (ed)Encyclopedia of Mobile Phone Behavior Volume III, ICI Global.
    • Richardson, I.and Hjorth, L. (2014) ‘Mobile Games: from Tetris to Foursquare,’ G. Goggin and L. Hjorth (eds) RoutledgeMobile Media Companion, Routledge.
    • Richardson, I. (2012) ‘Touching the Screen: A Phenomenology of Mobile Gaming and the iPhone,’ in L. Hjorth, J. Burgess and I. Richardson (eds) Studying Mobile Media: Cultural Technologies, Mobile Communication and the iPhone, Routledge.
    • Richardson, I.and Wilken, R. (2011) ‘Parerga of the Third Screen: Mobile Media, Place, Presence,’ in G. Goggin and R. Wilken (eds)Mobile Technology and Place, Routledge.
    • Hjorth, L. and Richardson, I. (2011) ‘Playing the Waiting Game: Complicating Notions of (Tele)presence and Gendered Distraction in Casual Mobile Gaming,’ in H.Greif, L. Hjorth, A. Lasén and C. Lobet-Maris(eds)Cultures of Participation Media Practices, Politics and Literacy (Participation in Broadband Society Series),Peter Lang Publishing.
    • Richardson, I. (2009) ‘Sticky Games and Hybrid Worlds: A Phenomenology of Mobile Phones, Mobile Games and the iPhone,’ in L. Hjorth and D. Chan (eds) Games of Locality: Gaming cultures in the Asia–Pacific region, Routledge.
    • Richardson, I.and Third, A. (2009) ‘The Material Culture of Mobile Media,’ in P. Vannini (ed) Material Culture and Technology in Everyday Life: Ethnographic Approaches,Peter Lang Publishing.
    • Richardson, I. (2008) ‘Pocket Technospaces: the Bodily Incorporation of Mobile New Media,’ in G. Goggin (ed) Mobile Phone Culture, Routledge.
    • Berry, M., Gibson, M., Nelson, A. and Richardson I. (2007) ‘How smart is “smart”? — Smart Homes and Sustainable Housing,’ in A. Nelson (ed) Steering Sustainability in an Urbanising World; policy practice and performance,Ashgate.
    Journal articles:

    Refereed Conference Proceedings:

    • Richardson, I., M. Cypher, S. Hinton, A. Hutchison, J. McMullan and J. Whitkin (2011) ‘Remix, Mash-Up, Share: authentic assessment, copyright and assessment policy in interactive media, games and digital design’, EDULEARN: International Conference on Education and New Learning Technologies, 4-6 July 2011, Barcelona, Spain.
    • Hjorth, L. and Richardson, I. (2009) ‘Playing the Waiting Game: Complicating Notions Of (Tele)Presence and Gendered Distraction In Casual Mobile Gaming’ ‘COST 298 ‘Participation in the Broadband Society’ Conference Proceedings, Copenhagen, Denmark, 13-15 May 2009.
    • Richardson, I. (2009) ‘Audile Telepresence: a sonic phenomenology of mobile phones,’ ANZCA09: Communication, Creativity and Global Citizenship Conference, Queensland University of Technology, Creative Industries Precinct, Brisbane, Australia,
 8-10 July 2009.
    • MacColl, I. Richardson, I. and Third, A. (2007) ‘Moblogging and Belonging: New Mobile Phone Practices and Young People’s Sense of Social Inclusion,’ DIMEA 2007 Conference Proceedings, September 2007, Murdoch University, Western Australia.
    • Cypher, M. and Richardson, I. (2006) ‘An actor-network approach to computer games,’ CyberGames and Interactive Entertainment Conference Proceedings, December 4-6 2006, Murdoch University, Western Australia.
    • McMullan, J. and Richardson, I. (2006) ‘The Mobile Phone: A multiplatform device and hybrid media form,’ CyberGames and Interactive Entertainment Conference Proceedings, December 4-6 2006, Murdoch University, Western Australia.

    Editorship of special issues of peer-reviewed journals:

    • Richardson, I.and Hjorth, L. (eds) (2019) Haptic Play, Convergence, 25(1).
    • Hjorth, L, and Richardson, I.(eds) (2017) Pokemon Go, Mobile Media & Communication, 5(1).
    • Chesher, C., Hjorth, L. and Richardson, I., Wilson, J. (2011) (eds) ‘Distractedly Engaged: Mobile Gaming in an age of Web 2.0,’ Convergence: The International Journal of Research into New Media Technologies Special Issue, v17 n2 (August 2011).
    • Hutchison, A. and Richardson, I. (eds) (2009) ‘Part I: Embodiment and Presence’ and ‘Part II: Social Media: Narrative and Literacy in Digital Culture’, Leonardo Electronic Almanac (LEA) Special Issue, selected proceedings from the Digital Arts and Culture Conference, Perth, 2007.
    • Hutchison, A., and Richardson, I. (eds) (2009) ‘New Media Art: Past, Present, Futures’, Media-Space Journal Inaugural Issue, selected proceedings from the Digital Arts and Culture Conference, Perth, 2007.
    • Hutchison, A. and Richardson, I. (eds) (2008) ‘DAC2007: The Futures of Digital Media Arts and Culture’, Fibreculture Special Issue, selected proceedings from the Digital Arts and Culture Conference, Perth, 2007.
    • Gye, L., Munster, A. and Richardson, I. (2005) ‘Distributed Aesthetics,’ Fibreculture Special Issue, guest edited by Lisa Gye, Anna Munster and Ingrid Richardson. Biennale of Electronic Arts Perth (BEAP) ‘Distributed Difference’ Conference Proceedings, Perth 10th September, 2004. Issue 7, 2005.

    Research Project Reports:

    • I. Richardson and J. Strider (2013) Big Help Mob: Evaluation Report, Final Report submitted to Useful Inc. and Volunteering WA.
    • Strider, J., K. Locke, A. Third, I. Richardson (2012) Parental Approaches to Enhancing Young People’s Online Safety, Literature Review submitted to Google UK and the Young and Well CRC.
    • Strider, J., K. Locke, I. Richardson and A. Third (2011) Intergenerational Approaches towards Enhancing Parents’ Knowledge and Practice of Online Safety, Final Report submitted to Google UK and the Young and Well CRC.
    • Richardson, I. and Third, A. (2009) Moblogging and Belonging: The Role of Moblogging in Enriching Young People’s Social Connection, Final Report submitted to the Telstra Foundation.
    • Third, A. and Richardson, I.  (2009) Analysing the Impacts of Social Networking for Young People living with Chronic Illness, a Serious Condition or a Disability: An Evaluation of the Livewire Online Community, Final Report submitted to the Starlight Children’s Foundation.
    • Collin, P., Rahilly, K., Richardson, I., Third, A. (2011) The Benefits of Social Networking Services, Literature Review submitted to Google Australia and the Inspire Foundation.
    • Third, A., Richardson, I. Collin, P., Rahilly, K., Bolzan, N. (2011) Intergenerational Attitudes towards Social Networking and Cybersafety: A Living Lab, Final Report submitted to Google Australia and the Inspire Foundation.

    Non-Refereed Publications:

    • Richardson, I. (2007) ‘The Multistable Ontology of Don Ihde’ (book review), Metascience, n. 16.
    • Richardson, I. (2006) ‘Multimedia: Texts and Contexts’ (book review) Media International Australia, n. 119, May 2006.