Associate Professor Ingrid Richardson
BA (Hons), PhD

Associate Professor, Digital Media

About me

I have been teaching and researching at Murdoch University for over ten years, and completed my PhD in 2004 at the University of Western Sydney. I have a broad interest in the social and cultural aspects of the ‘human-technology relation’, ranging from scientific and medical technovision, virtual and augmented reality, to interactive media, games, mobile media, urban screens, the internet and web-based communication. Over the past five years I have also focused on the development of innovative teaching strategies and assessment criteria in the fields of interactive media, games and digital design.

Teaching area

Over the past ten years I have taught across a range of disciplines including new and interactive media, games, gender studies and cultural studies. I currently teach in the units Video Game Studies and Children and the Media. Since 2007 I have also led several projects (funded by the Australian Learning and Teaching Council), focusing on the development of innovative teaching practice that can adapt to the challenges of the changing media landscape.

Research areas

Over the past ten years my research has focused on the social and cultural effects of new media and technology, with a particular interest in mobile media, social media, participatory media, games and web-based creative content. As Chief Investigator or collaborator on a number of research projects, I have aimed to integrate the approaches of media and cultural studies, phenomenology, embodied interaction and material culture to develop innovative research methods for the analyses of small-screen practices, mobile gameplay and web-based interaction and content creation. Over the past five years I have focused more specifically on interdisciplinary research that explores ‘real-world’ use of new media interfaces, social media and mobile devices. More recently I have led a number of projects within the Young and Well Cooperative Research Centre (www.yawcrc.org.au), exploring how social networking and creative technologies can improve the wellbeing of young people in Australia.

Current projects

My current research projects include:

Mapping Digital Inclusion and Exclusion (YAW-CRC, 2013-2016)

  • This project aims to develop innovative research methods in order to generate a comprehensive data set pertaining to vulnerable young people’s digital inclusion and exclusion, along with the necessary knowledge brokering resources to ensure the data can usefully inform youth service provision for at-risk young people. The project will focus on diverse groups of vulnerable young people’s interactions with technology, levels of digital literacy, as well as their experiences of exclusion or marginalisation from normative arenas of technological engagement. Working with youth to develop new data collection strategies, we aim to better understand how vulnerable young people use technology to make them feel better about themselves, more efficacious, and more closely connected to others.
Technologies for Socially Inclusive Communities (YAW-CRC, 2013-2016)
  • One of the key challenges facing vulnerable young people and the people that support them is how to provide safe and supportive technology-based spaces of interaction, without reproducing or reinscribing existing structures and markers of exclusion. To that end, this project will examine how communities that are inclusive of vulnerable young people form around particular technology practices (eg: online chat, location-based gaming, and creative content sharing), and then develop tools and resources for enabling, supporting, and finding innovative ways to promote a broader sense of social inclusion for vulnerable young people. The project will also analyse how vulnerable young people engage with social media platforms (eg: YouTube, Facebook, Tumblr).

The Game of Being Mobile: A study of mobile gaming cultures (ARC, 2014-2016)

  • The Game of Being Mobile will be the first multi-city, national study of mobile gaming in the world. With the rise of smartphones heralding new forms of social and locative media, how we understand and experience mobility, social interaction, as well as gaming and play more generally, is shifting. In order to capture this rapidly changing media space, The Game of Being Mobile will further develop emerging digital ethnographic approaches through a combination of innovative mixed methods. The Game of Being Mobile will also contextualise these gaming practices within global media ecologies, by situating ethnographic data within a broader survey of mobile gaming trends both around the world and within the rapidly changing local games industry in Australia. This study therefore develops an innovative approach in terms of theory and data-collection, bringing together a diverse range of perspectives and qualitative methods to examine its main research concerns.  Co-Chief Investigaror, Professor Larissa Hjorth, RMIT, Melbourne.

Awards and grants

Grants

  • 2006 - Pocket Technospaces: the cultural and phenomenological effects of mobile connectivity and portable new media (REGS, Murdoch University)
  • 2006 – Suburban Communities (Australasian CRC for Interaction Design)
  • 2007 – Urban Interfaces (Australasian CRC for Interaction Design)
  • 2007-2009 -  Moblogging and Belonging: The Role of Moblogging in Enriching Young People’s Social Connection (Telstra Foundation Social Innovation Grant)
  • 2008 – The Impact of Web-Based Lecture Technologies on Current and Future Practices in Learning and Teaching (ALTC)
  • 2009 - The Impacts of Social Networking for Young People living with Chronic Illness, a Serious Condition or a Disability (Starlight Children’s Foundation)
  • 2009-2011 – Remix, Mash-Up, Share: Authentic Web 2.0 Assessment Scenarios and Criteria for Interactive Media, Games and Digital Design (ALTC)
  • 2010 -  A Living Lab: Intergenerational Attitudes to Cybersafety and Social Networking (Google Australia)
  • 2012-2013 – Digital Collaborative Storytelling and Wellbeing (YAW-CRC)
  • 2013-2016 – Mapping Digital Inclusion and Exclusion and Technologies of Socially Inclusive Communities (YAW-CRC)
Awards
  • 2008 – Murdoch University Vice Chancellor’s Award for Excellence in Research (Early Career Development and Achievement)

Events and speaking engagements

2008-2013 – expert commentary for ABC Regional Radio on the effects and implications of new media for young people in Australia (including topics such as Facebook, MySpace, blogging, Web 2.0, virtual identity, and multitasking)

2011 – ‘Cybersafety, Social Networking and the Personal Web: Young People and Adults in Conversation’, RightClick2011, Institute of Public Administration WA, Hyatt Regency, Perth, Western Australia.

Professional and community service

Professional memberships:
  • The ARC Cultural Research Network (2008-2011)
  • Editorial Collective, Continuum: Journal of Media and Cultural Studies (2005-2013)
  • Editorial Board, Transformations: Journal of Media and Culture (2006-2013)
  • Editorial Committee, The Fibreculture Journal (2003-2013)
Academic Journal Refereeing:
  • Continuum: Journal of Media and Cultural Studies
  • Convergence: The International Journal of Research into New Media Technologies
  • The Fibreculture Journal: Digital Media, Networks, Transdisciplinary Critique
  • Transformations: Journal of Media and Culture
  • Journal of Urban Technology
  • Visual Studies
  • Eludamos. Journal for Computer Game Culture
  • European Journal of Information Systems
  • Limina: Journal of Historical and Cultural Studies
Consultancies:
  • Parenting Research Centre (PRC), agent for the Raising Children Network (RCN) – website content on topics including ‘Teens and Sexting’, ‘Teens and Mobile Phones’, ‘Teens and Online Content’, http://raisingchildren.net.au
  • Volunteering WA – evaluation of the Big Help Mob project (funded by Lotterywest), which aimed to develop innovative strategies for increasing youth volunteer engagement

Doctoral and masters supervisions

PhD and Masters supervisions:
Past:
  • Jeremy Malcolm, PhD, Multi-stakeholder Governance and the Internet Governance Forum, awarded 2008.
  • Susan Gallacher, PhD, Technology, Ecology and Spirituality: Neopaganism and Hybrid Ontologies in Technoculture, awarded 2009.
  • Michael Cunningham, Research Masters (with Training), Interactive Music Video: A Framework for the Creation of Unobtrusive Interfaces in Music Video, awarded 2009.
  • Subas Dhakal, PhD, Strengthening Environmental Stewardship in Perth, Western Australia, awarded 2010.
Current:
  • Pamela Martin-Lynch, Growing up in Technoculture: The Ontological and Perceptual Significance of Mediums in the Lives of Infants and Toddlers.
  • Jacqueline Baker, New Media Romanticism.
  • John McMullan, perthbands.tv: A Medium Theory Analysis of the Digital Moving Image.
  • Andrew Hutcheon, 21C DIY: Understanding the Maker Movement and its impact.
  • Sheena McChlery, The Lived Experiences of Perimenopause.
  • Olivia Efthimiou, The Hero Organism – Consilience in Theory and Praxis.

Publications

Books

  • Richardson, I., Hjorth, L., (2014),Gaming in Social, Mobile and Locative Media,Palgrave Macmillan.

Chapters

  • Richardson, I., Keogh, B., (2017),Mobile Media Matters: the ethnography and Phenomenology of itinerant interfaces,In: The Routledge Companion to Digital Ethnography, Routledge (Taylor and Francis Group), .
  • Richardson, I., (2012),Touching the Screen: A Phenomenology of Mobile Gaming and the iPhone,In: Studying mobile media. Cultural Technologies, mobile communication and the iPhone, Routledge, pages 133 to 151.
  • Richardson, I., (2009),Sticky Games and Hybrid Worlds: A Post-Phenomenology of Mobile Phones, Mobile Gaming and the iPhone,In: Gaming Cultures and Place in Asia-Pacific, Routledge, pages 213 to 232.
  • Richardson, I., Third, A., (2009),Cultural Phenomenology and the Material Culture of Mobile Media,In: Material Culture and Technology in Everyday Life: Ethnographic Approaches, Peter Lang Publishing, pages to.
  • Richardson, I., (2008),Pocket Technospaces: the Bodily Incorporation of Mobile New Media,In: Mobile Phone Culture, Routledge, pages to.
  • Berry, M., Gibson, M., Nelson, A., Richardson, I., (2007),How smart is "smart"? - Smart Homes and Sustainable Housing,In: Steering Sustainability in an Urbanizing World: Policy, Practice and Performance, Ashgate Publishing Limited, pages 238 to 251.

Journals

  • Hjorth, L., Richardson, I., (2017), Pokmon GO: Mobile media play, place-making, and the digital wayfarer, Mobile Media & Communication, 5, 1, .
  • Hjorth, L., Richardson, I., (2017), Games of Being Mobile: The Unruly Riseof Mobile Gaming in Japan, Mobile Communication in Asia: local insights, global implications, , , .
  • Richardson, I., (2011), The hybrid ontology of mobile gaming, Convergence: the international journal of research into new media technologies, 17, 4, pages 419 - 430.
  • Richardson, I., (2010), Ludic mobilities: The corporealities of mobile gaming, Mobilities, 5, 4, pages 437 - 447.
  • Richardson, I., (2010), Faces, Interfaces, Screens: Relational Ontologies of Framing, Attention and Distraction, Transformations, , 18, pages -.
  • Hjorth, L., Richardson, I., (2009), The waiting game: complicating notions of (tele)presence and gendered distraction in casual mobile gaming, Australian Journal of Communication, 36, 1, pages 23 - 35.
  • MacColl, I., Richardson, I., (2008), A Cultural Somatics of Mobile Media and Urban Screens: Wiffiti and the IWALL Prototype, Journal of Urban Technology, 15, 3, pages 99 - 116.
  • Richardson, I., (2007), Pocket Technospaces: the Bodily Incorporation of Mobile New Media, Continuum: journal of media & cultural studies, 21, 2, pages 205 - 215.
  • Richardson, I., Harper, C., (2006), Imaging the Visceral Soma: A Corporeal Feminist Interpretation, Indo-Pacific Journal of Phenomenology, 6, 1, pages 1 - 13.
  • Richardson, I., (2005), Mobile Technosoma: Some Phenomenological Reflections on Itinerant Media Devices, Fibreculture Journal, September, 6, pages 0 - 0.
  • Richardson, I., Harper, C., (2002), Corporeal Virtuality: the Impossibility of a Disembodied Ontology, Body, Space and Technology, 2, 2, pages na - na.

Conference

  • Richardson, I., MacColl, I., Third, A., (2007),Moblogging and Belonging: New Mobile Phone Practices and Young People's Sense of Social Inclusion,In: 2nd International Conference on Digital Interactive Media in Entertainment and Arts (DIMEA) (2007).
  • Cypher, M., Richardson, I., (2006),An actor-network approach to games and virtual environments,In: CyberGames 2006: International Conference on Games Research and Development & IE 2006: The Third Australasian Conference on Interactive Entertainment (CGIE) (2006).
  • McMullan, J., Richardson, I., (2006),The mobile phone: a hybrid multi-platform medium,In: CyberGames 2006: International Conference on Games Research and Development & IE 2006: The Third Australasian Conference on Interactive Entertainment (CGIE) (2006).
  • Cypher, M., Richardson, I., (2006),An actor-network approach to games and virtual environments,In: CyberGames 2006: International Conference on Games Research and Development & IE 2006: The Third Australasian Conference on Interactive Entertainment (CGIE) (2006).
  • Gye, L., Munster, A., Richardson, I., (2006),Distributed Aesthetics,In: Fibreculture Special Issue, Biennale of Electronic Arts Perth (BEAP).
  • Richardson, I., Donald, S., (2001),The Dragon Project,In: Politics of Digital Present: An Inventory of Australian Net Culture, Criticism and Theory.

Books:

  • Hjorth, L. and I. Richardson (2014) Gaming in Social, Mobile and Locative Media, Palgrave MacMillan.
  • Hjorth, L., J. Burgess & I. Richardson (eds) (2012) Studying Mobile Media. New York: Routledge.
Book Chapters:
  • Hjorth, L. and I. Richardson (2014) ‘Mobile, Social and Locative Games,’ Mobile Media Companion, eds. G. Goggin and L. Hjorth, Routledge.
  • Richardson, I. (2012) ‘Touching the Screen: A Phenomenology of Mobile Gaming and the iPhone,’ Studying Mobile Media: Cultural Technologies, Mobile Communication and the iPhone, eds. L. Hjorth, J. Burgess and I. Richardson, Routledge.
  • Richardson, I. and Wilken, R. (2011) ‘Parerga of the Third Screen: Mobile Media, Place, Presence,’  Mobile Technology and Place, eds. Gerard Goggin and Rowan Wilken, Routledge.
  • Hjorth, L. and Richardson, I. (2011) ‘Playing the Waiting Game: Complicating Notions of (Tele)presence and Gendered Distraction in Casual Mobile Gaming,’ in Cultures of Participation: Media Practices, Politics and Literacy (volume 4, Participation in Broadband Society Series), eds. H. Greif, L. Hjorth, A. Lasén, C. Lobet-Maris, Peter Lang Publishing, pp. 111-126.
  • Richardson, I. (2009) ‘Sticky Games and Hybrid Worlds: A Phenomenology of Mobile Phones, Mobile Games and the iPhone,’ Gaming Cultures and Place in Asia–Pacific, eds. Larissa Hjorth and Dean Chan, Routledge, pp. 213-232.
  • Richardson, I. and Third, A. (2009) ‘The Material Culture of Mobile Media,’ co-authored with Amanda Third in Material Culture and Technology in Everyday Life: Ethnographic Approaches, ed. Phillip Vannini, Peter Lang Publishing, pp. 145-156.
  • Richardson, I. (2008) ‘Pocket Technospaces: the Bodily Incorporation of Mobile New Media,’ in Mobile Phone Cultures, ed. Gerard Goggin, Routledge, pp 66-76.
  • Berry, M., Gibson, M., Nelson, A. and Richardson I. (2008) ‘How smart is “smart”? — Smart Homes and Sustainable Housing,’ in Steering Sustainability in an Urbanising World; policy practice and performance, A Nelson (ed.), Ashgate, London, pp. 239-252.
Journal articles:
  • Richardson, I. (2011) ‘The Hybrid Ontology of Mobile Gaming,’ Convergence: The International Journal of Research into New Media Technologies Special Issue, v17 n2 (August).
  • Richardson, I. (2010) ‘Ludic Mobilities: the Corporealisation of Mobile Gaming’, Mobilities ‘Contemporary Ecologies and Modalities of Mobile Media’ Special Issue, v5 n4, pp 431-447. Republished in Mobile Computing (Virtual Special Issue from Mobilities and Journal of Urban Technology) http://www.tandf.co.uk/journals/access/mobile-computing-si.pdf
  • Richardson, I. (2010) ‘Faces, Interfaces, Screens: Relational Ontologies of Attention and Distraction’, Transformations Special Issue, Issue 18. http://www.transformationsjournal.org/journal/issue_18/article_05.shtml
  • Richardson, I., and Wilken, R. (2009) ‘Haptic vision, footwork, place-making: a peripatetic phenomenology of the mobile phone pedestrian’, Second Nature: International Journal of Creative Media Special Issue, v1 n2, pp. 22-41.
  • Hjorth, L. and Richardson, I. (2009) ‘The waiting game,’ Australian Journal of Communication v36, issue1, pp. 23-35 .
  • MacColl, I. and Richardson, I. (2008) ‘A cultural somatics of mobile media and urban screens: the iWall installation’, The Journal of Urban Technology, ‘Mobile Media and Urban Technology’ special issue, 15:3, pp. 99-116.
  • Richardson I. (2007) ‘Pocket Technospaces: the Bodily Incorporation of Mobile New Media,’ Continuum: Journal of Media & Cultural Studies, Vol. 21, No. 2, June 2007, pp. 205–215.
  • Richardson, I. and Harper, C. (2006) ‘Imaging the Visceral Soma: A Corporeal Feminist interpretation,’ co-authored with Carly Harper, Indo-Pacific Journal of Phenomenology, v6 n1, May 2006. http://www.ajol.info/index.php/ipjp/article/viewFile/65595/53276
  • Richardson, I. (2005) ‘Mobile Technosoma: some phenomenological reflections on itinerant media devices,’ in “Mobility, New Social Intensities, and the Coordinates of Digital Networks,” Fibreculture Issue 6, 2005. http://journal.fibreculture.org/issue6/issue6_richardson_print.html
  • Richardson, I. and Harper, C. (2002) ‘Corporeal Virtuality: the impossibility of a disembodied ontology,’ Body, Space and Technology vol 2, no 2, July 2002, Brunel University.
  • Donald, S. and Richardson, I. (2002) ‘The English Project,’ in Inter/Sections: the Journal of Global Communications and Culture Special Issue: Phenomenological and Hermeneutic Contributions to the Study of Global Communication and Culture, June 2002.
  • Donald, S. and Richardson, I. (2001) ‘The Dragon Project,’ in H. Brown, G. Lovink, H. Merrick, N. Rossiter, D. Teh, M. Willson (eds), Politics of Digital Present: An Inventory of Australian Net Culture, Criticism and Theory, Inaugural Fibreculture Conference Proceedings, Melbourne 6-8 December, 2001. Melbourne: Fibreculture Publications.

Refereed Conference Proceedings:

  • Richardson, I., M. Cypher, S. Hinton, A. Hutchison, J. McMullan and J. Whitkin (2011) ‘Remix, Mash-Up, Share: authentic assessment, copyright and assessment policy in interactive media, games and digital design’, EDULEARN: International Conference on Education and New Learning Technologies, 4-6 July 2011, Barcelona, Spain.
  • Hjorth, L. and Richardson, I. (2009) ‘Playing the Waiting Game: Complicating Notions Of (Tele)Presence and Gendered Distraction In Casual Mobile Gaming’ ‘COST 298 ‘Participation in the Broadband Society’ Conference Proceedings, Copenhagen, Denmark, 13-15 May 2009.
  • Richardson, I. (2009) ‘Audile Telepresence: a sonic phenomenology of mobile phones,’ ANZCA09: Communication, Creativity and Global Citizenship Conference, Queensland University of Technology, Creative Industries Precinct, Brisbane, Australia,
 8-10 July 2009.
  • MacColl, I. Richardson, I. and Third, A. (2007) ‘Moblogging and Belonging: New Mobile Phone Practices and Young People’s Sense of Social Inclusion,’ DIMEA 2007 Conference Proceedings, September 2007, Murdoch University, Western Australia.
  • Cypher, M. and Richardson, I. (2006) ‘An actor-network approach to computer games,’ CyberGames and Interactive Entertainment Conference Proceedings, December 4-6 2006, Murdoch University, Western Australia.
  • McMullan, J. and Richardson, I. (2006) ‘The Mobile Phone: A multiplatform device and hybrid media form,’ CyberGames and Interactive Entertainment Conference Proceedings, December 4-6 2006, Murdoch University, Western Australia.

Editorship of special issues of peer-reviewed journals:

  • Chesher, C., Hjorth, L. and Richardson, I., Wilson, J. (2011) (eds) ‘Distractedly Engaged: Mobile Gaming in an age of Web 2.0,’ Convergence: The International Journal of Research into New Media Technologies Special Issue, v17 n2 (August 2011).
  • Hutchison, A. and Richardson, I. (eds) (2009) ‘Part I: Embodiment and Presence’ and ‘Part II: Social Media: Narrative and Literacy in Digital Culture’, Leonardo Electronic Almanac (LEA) Special Issue, selected proceedings from the Digital Arts and Culture Conference, Perth, 2007.
  • Hutchison, A., and Richardson, I. (eds) (2009) ‘New Media Art: Past, Present, Futures’, Media-Space Journal Inaugural Issue, selected proceedings from the Digital Arts and Culture Conference, Perth, 2007.
  • Hutchison, A. and Richardson, I. (eds) (2008) ‘DAC2007: The Futures of Digital Media Arts and Culture’, Fibreculture Special Issue, selected proceedings from the Digital Arts and Culture Conference, Perth, 2007.
  • Gye, L., Munster, A. and Richardson, I. (2005) ‘Distributed Aesthetics,’ Fibreculture Special Issue, guest edited by Lisa Gye, Anna Munster and Ingrid Richardson. Biennale of Electronic Arts Perth (BEAP) ‘Distributed Difference’ Conference Proceedings, Perth 10th September, 2004. Issue 7, 2005. http://journal.fibreculture.org/about.html

Research Project Reports:

  • I. Richardson and J. Strider (2013) Big Help Mob: Evaluation Report, Final Report submitted to Useful Inc. and Volunteering WA.
  • Strider, J., K. Locke, A. Third, I. Richardson (2012) Parental Approaches to Enhancing Young People’s Online Safety, Literature Review submitted to Google UK and the Young and Well CRC.
  • Strider, J., K. Locke, I. Richardson and A. Third (2011) Intergenerational Approaches towards Enhancing Parents’ Knowledge and Practice of Online Safety, Final Report submitted to Google UK and the Young and Well CRC.
  • Richardson, I. and Third, A. (2009) Moblogging and Belonging: The Role of Moblogging in Enriching Young People’s Social Connection, Final Report submitted to the Telstra Foundation.
  • Third, A. and Richardson, I.  (2009) Analysing the Impacts of Social Networking for Young People living with Chronic Illness, a Serious Condition or a Disability: An Evaluation of the Livewire Online Community, Final Report submitted to the Starlight Children’s Foundation. http://www.livewire.org.au/resources/DOCUMENT/180510120528_Livewire_Final%20Report_WEB.pdf
  • Collin, P., Rahilly, K., Richardson, I., Third, A. (2011) The Benefits of Social Networking Services, Literature Review submitted to Google Australia and the Inspire Foundation. http://www.interactivemediarelease.com/ogilvy/yawcrc
  • Third, A., Richardson, I. Collin, P., Rahilly, K., Bolzan, N. (2011) Intergenerational Attitudes towards Social Networking and Cybersafety: A Living Lab, Final Report submitted to Google Australia and the Inspire Foundation. http://www.interactivemediarelease.com/ogilvy/yawcrc

Non-Refereed Publications:

  • Richardson, I. (2007) ‘The Multistable Ontology of Don Ihde’ (book review), Metascience, n. 16.
  • Richardson, I. (2006) ‘Multimedia: Texts and Contexts’ (book review) Media International Australia, n. 119, May 2006.