Professor Sara de Freitas
B.A. (Hons), M.A., PhD, FRSA

Pro Vice Chancellor (Learning and Teaching)

About me

 

Sara is an advocate for high quality learning and teaching, research and industry-academic engagement in the higher education sector, where she has worked for twenty years. She is focused upon ways to improve the student experience, levels of engagement and retention. Sara has published seven books and over 100 journal articles, conference papers and reports. Sara has an H index of 37 and has had 5,069 citations (2/7/2016). She currently sits on over 60 programme committees and advisory boards and has undertaken over 120 international keynotes, presentations and public lectures in four continents.

Sara has raised over $10 million in research and development funding and undertaken consultancy work with government departments and agencies in the UK. She has experience of working with manufacturing, ICT, education, health and risk and resilience sectors. Sara is a passionate advocate of pedagogy-led blended learning, accelerated learning and activity-led learning. Her current research focuses upon learning analytics, online learning and higher education policy.

Her current role is as Pro Vice Chancellor and Professor of Learning and Teaching at Murdoch University, a leading international research intensive university in the top 50 of international universities (THES, 2015). In the education portfolio in senior management she has held several leadership roles in cross-university initiatives, including significant change management agency in the Transforming Learning programme at Curtin University, the renewal programme in Changing Minds and Lives strategy and the Transforming Transnational Education Delivery programme at Murdoch University. Her work has involved: curriculum review and development, learning infrastructure renewal programmes, implementation of university-wide blended learning, academic development and mentoring programmes, access and enabling programmes, quality improvement, benchmarking and evaluation and research on learning efficacy, analytics, student retention and engagement. Sara currently holds a Visiting Professorship at Coventry University and a Visiting Research Fellowship at the University of London in the UK.

Before coming to Australia, Sara was Director of Research at Coventry University, UK. Her work to bring commercial and academic partnerships together to fuel regional economic growth has given her a unique expertise. As a result, she has founded and developed the Serious Games Institute, led a successful consultation firm and attracted millions in research income from the British Council, UK Engineering and Physical Sciences Research Council, European Union and European Regional Development Fund. The Institute hybrid model has been replicated amongst a network of affiliated organizations in four continents and the business side of operations has successful commercial spinouts in the UK and Singapore.

Her most recent book, Education in Computer Generated Environments (2014) has been published in hardback by Routledge, in their Research in Education Series, and outlines a vision for future learning in higher education. Her awards include a teaching award at Birkbeck College, Most Influential Woman in Technology 2009 and 2010 by the US Fast Company and a Fellowship of the Royal Society of Arts.

 

Research areas

Her research interests are focused upon understanding how we learn. Her research focuses upon play, feedback, accelerated learning and measuring engagement. Her recent work has focused upon scaffolding learning through learning analytics, student success, attrition and engagement, technology enhanced learning, higher educational policy and leadership and advanced educational games research and development. She has undertaken a wide range of learning efficacy studies using EEG, survey instruments and focus group methods.

Current projects

Current research projects include:

1) Evaluation of the Schools-led Teaching Effectiveness Programme (STEP) pilot: Building measures for understanding the impact of student engagement, progression and learning efficacy using different learning interventions

2) Evaluation of the Transforming Transnational Education Delivery project: Testing learning efficacy in blended learning

3) Testing the efficacy of game-based learning compared with traditional learning modes using EEG studies

4) Evaluating peer learning efficacy in a longitudinal study: A robust analysis of the PASS Programme

Awards and grants

Her awards include a teaching award at Birkbeck College, Most Influential Woman in Technology 2009 and 2010 by the US Fast Company and a Fellowship of the Royal Society of Arts. She was voted No 9 in the top 25 of Female STEM Superheroes of today by OnlineUniversities.com. She was voted No 2 in the top 19 Greatest Gaming Scholars of all time by OnlineUniversities.com.

She has been publicly funded by the UK Engineering and Physical Sciences Research Council, European Commission Framework 7 programme, European Union Lifelong Learning Programme, European Regional Development Fund, UK Joint Information Systems Committee, UK Technology Strategy Board, Prime Ministers Initiative Fund. She has also attracted industry funding from Jaguar Landrover, Hildebrand Ltd and Playgen Ltd.

Events and speaking engagements

Invited Talks and Keynote Lectures 2014-present

1. Keynote speaker at Teaching and Learning Forum in University of Western Australia, Perth, February, 2014

2. Occasional Speaker at the Curtin University Graduation Ceremony for Humanities and Centre for Aboriginal Studies, Perth, Australia, February 2014

3. Keynote Speaker at the GameTech 2014 Conference, US Department of Defense, Orlando, Florida, September 2014 (via Skype link).

4. Panel speaker for Future of Management Education, Murdoch University, September 2014.

5. Keynote at the edu-IT conference (to School IT professionals) in Scarborough, Western Australia, October, 2014

6. Workshop speaker at the World Innovation Summit in Education, Doha, Qatar, November 2014.

7. Keynote speaker at the INTERREG conference at Southampton University, Winchester, England, November, 2014.

8. Keynote speaker at the ascilite conference, Dunedin, New Zealand, November 2014.

9. Presentation for the China Australia Middle Managers Program [CHAMMP], Murdoch University, Western Australia, November, 2014

10. Welcome address for the Vietnamese Educator’s Day 2014, Murdoch University, Western Australia – 20th November 2014

11. Keynote speaker at Happy Teachers, Happy Students conference, Cockburn Fremantle Public Schools Network, Western Australia, May 2015

12. Presentation at Perth Learning Summit, Murdoch University, Western Australia, June 2015

13. Presentation at the Conversation, Murdoch University, Western Australia, August 2015

14. WA Universities Learning and Teaching Forum, Murdoch University, Western Australia, September 2015

15. Keynote at Military e-learning conference, London, UK, October 2015

16. Presentation at BETTAsia Leadership Summit, Singapore, November 2015

17. Keynote presentation at the Association for Academic Language and Learning symposium, Curtin University, Perth, Australia, January 2016

18. Invited presentation at the CEO Institute Summit, Crown Perth, Perth, Australia, January 2016

19. Welcome address at the International Women’s Day, Murdoch University, Perth, Australia, March 2016

20. Keynote presentation at the Online & e-Learning Summit, Melbourne, Australia, June 2016

21. Keynote address at HERDSA conference, Perth, July 2016

22. Invited lecture at Games Seminar at Tata Interactive Systems, Mumbai, August 2016

Selection of lectures on YouTube

 

Professional and community service

 

National and International Strategic Advisory Bodies

  • Department for Education and Skills e-learning strategy advisory group
  • Chair of Steering group of the Lab Group (2003-2008); elected Chair (2008-2010)
  • University of Bristol’s Institute of Learning Technology advisory group
  • Association for Learning Technology MX committee (2001-2004)
  • Association for Virtual Worlds (2007-)
  • Member of the European Commission Experts Reference Group for Future Internet Architecture Group (2010-)
  • Member of the Steering group of the Knowledge Transfer Network (KTN) in Creative Industries (2010-present)
  • Advisory Group for Australian Learning and Teaching Council (ALTC) funded project led by Macquarie University and Melbourne University (2011-)
  • Steering Group of the UK hub of European Union Future Emerging Technologies Flagship FuturICT project

Editorial roles

  1. Editorial board of an International journal: Interactive Technology and Smart Education
  2. Guest Editor with Dr Jill Jameson of British Journal of Educational Technology issue (2006)
  3. Editorial Board of Handbook of Research on Effective Electronic Gaming in Education (Ideas Group Publication)
  4. Editorial Board of Journal of Transaction on Edutainment (2008-2010), (Springer Publishing)
  5. International Advisory board of the International Journal of Gaming and Computer-Mediated Simulations (2008-)
  6. Editorial board in Bentham Science’s Journal of Open Virtual Reality (2008-)
  7. Editorial board member for the Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (2009-) (IGI Global)
  8. Editorial board member of International Journal of Interactive Worlds (open access journal). (2010-)
  9. Associate Editor of International Journal of Game-Based Learning (2010-) (IGI Global)
  10. Editorial board member of the IEEE Transactions on Learning Technologies (TLT) (2012-)
  11. Associate Editor of the International Journal on Multidisciplinary Approaches to Innovation (IJMAI) (2012-)
  12. Editor on Special Issue of MIS Quarterly on Gamification (2013)
  13. Editorial Board member of Cases on the Societal Effects of Persuasive Games (IGI Global)
  14. Editorial Advisory Group of the Journal of Universal Computer Science – special issue (2013)
  15. Co-Editor (Special Issue) Journal of Information Science: Serious Games (2014)
  16. Co-Editor (Special Issue): Journal of Human Computer Interaction: Games (2014)

Research & Professional Coordination

  1. Member of the EU- funded Kaleidoscope Network of researchers
  2. Co-Chair of Lab Group (2003-2008)
  3. Elected Chair of the Lab Group (2008-2010)
  4. Director of the Serious Games Applied Research Group (2008-)
  5. Member of the European Union Focus 3D Application Working Group (AWG) in Gaming and Simulation
  6. Member of the steering group for the EU MODES project, EU e-Vita project, EU Meducator project, EU Alice project, EU GALA Network, EU SimAULA project, EU MASELTOV, EU ASPIS
  7. Scientific Coordinator of the European Union GALA Network of Excellence in Serious Games (2010-)
  8. Member of the EU Future Internet Architecture Working Group (2010-)
  9. Associate partner for EU FuturICT project (>300 scientists)
  10. Advisory Board for European Network for Growing Activity in Game-based learning in Education (ENGAGE) (2010-)
  11. Founding Member of the Serious Games Society (2012)
  12. Co-Founder of the International Women’s Education Leadership Forum (2013-)

Conference and Workshop Programme Committees

  1. Committee member of IADIS e-Society conference (2005; 2006; 2007; 2008)
  2. Conference Organiser of the Joint Information Systems Committee Online Conference: Innovating Practice with e-learning (2006, 2007)
  3. Conference Chair of the Lifelong learning for all: e-learning from concept to practice conference (2006)
  4. Conference Programme committee of the European Conference in Game-Based Learning (2007, 2008)
  5. Conference Organiser Professional Serious Applications of Virtual Worlds at University of Coventry (2007; 2008)
  6. Conference Chair of the Lab Group Open Day (2004; 2008)
  7. Conference Chair of the IEEE Games and Virtual Worlds for Serious Applications (Coventry, UK, VS-Games 2009)
  8. International Programme Committee (IPC) of the 2nd International Conference in Games and Virtual Worlds for Serious Applications (Braga, Portugal, VS-Games 2010)
  9. Programme Committee Member CGAMES 2008, Wolverhampton University 3-5 November.
  10. International Program Committee of International Conference on Computer Supported Education (CSEDU) 2009 (2009-)
  11. Program Committee Member of IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (2010-)
  12. Committee member of the Monitoring Committee of the EU MODES project
  13. Program Committee of IADIS International Conference Web Virtual Reality and Three-Dimensional Worlds (WEB3DW) (2010-)
  14. Program Committee of the 5th European Conference on Technology Enhanced Learning (2010-)
  15. International Programme Committee (IPC) of the 3rd International Conference in Games and Virtual Worlds for Serious Applications (VS-Games’11)
  16. Programme Committee for ITEC 2011 (Cologne, Germany)
  17. Program Committee for the Workshop on Virtual Worlds for academic, organizational, and life-long learning (ViWo 2010) at the ICCE 2010 in Putrajaya, Malaysia.
  18. International Program Committee for the  Ibero-American Symposium in Computer Graphics (SIACG 2011)
  19. Co-Chair of the Virtual World Conference 2010 (three chapters: Asia, Europe, United States)
  20. Scientific Committee of the 1st& 2nd International Conference on Serious Games for Health, SeGaH ’11/12
  21. Program Committee of the Edutainment 2011 conference
  22. Program Committee member of Pervasive Health workshop 2011
  23. International Program Committee (IPC) for the IASTED International Conference on Graphics and Virtual Reality (GRVR 2011)
  24. Program committee member of IEEE 1st Workshop on Edutainment 2011
  25. Program committee member of 1st Iberian Workshop in Serious Games and Meaningful Play (SGaMePlay 2011)
  26. Program Committee member of ALICE 2011: International Workshop on Adaptive Learning via Interactive, Collaborative and Emotional approaches. In conjunction with the Third International Conference on Networking and Collaborative Systems in Fukouka, Japan (INCOS 2011)
  27. Program Committee member of Computer Graphics, Visualization, Computer Vision and Image Processing (CGVCVIP 2011-)
  28. Academic Committee of RELIVE conference (RELIVE 2011)
  29. Programme Committee for 15th Workshop on Experimental Interactive Learning in Industrial Management, Co-Designing Serious Games
  30. Program Committee member for C5: Game and Toy Enhanced Learning and Society workshop of International Conference on Computers in Education (2011)
  31. Co-Chair of the Serious Games Development and Applications (SGDA) conference to be held in Lisbon, Portugal (2011)
  32. Programme Committee of the 1st European Immersive Education Summit (E-IED 2011)
  33. Programme Committee member of the 7th IEEE International Conference on Digital Games and Intelligent Toys Enhanced Learning (DIGITEL 2012)
  34. Programme Committee of the 8-th International Scientific Conference on eLearning and Software for Education (eLSE 2012)
  35. Associate Editors of the Serious Game Track at the 20th European Conference on Information Systems, Barcelona, Spain (ECIS 2012)
  36. Programme Committee member of the third International Conference on Serious Games Development and Applications (SDGA 2012)
  37. Scientific Committee of International Scientific Symposium: Evaluate and Measure the Impact of Serious Games in Valenciennes, France (2012)
  38. Scientific Committee of the SLACTIONS conference (2012)
  39. Member of the Programme Committee of the 1st International Workshop on Pedagogically–driven Serious Games (PDSG 2012)
  40. Co-Chair of VS-Games conference, Genoa, Italy (2012)
  41. Program Committee of INCOS 2013, Intelligent Collaborative Systems for Work and Learning, Virtual Organization and Campuses, September 9 – 11, 2013, XI`AN, CHINA.
  42. Programme Committee of INTELLI 2013, the Second International Conference on Intelligent Systems and Applications, Venice, Italy.
  43. Scientific Committee member of the International Academy of Science, Engineering and Technology’s International Conference of Virtual Words and Education (ICVWE’13).
  44. Program Committee member for the FIfth International Conference on Pervasive Patterns and Applications (PATTERNS 2013)
  45. Programme Committee member for the Third International Conference on Business Intelligence and Technology (BUSTECH 2013).
  46. Programme Committee member of the Spring Servitization Conference, Birmingham, UK (SSC2013).
  47. Programme Committee member for the 1st International Workshop on Intelligent Digital Games for Empowerment and Inclusion (IDGEI 2013).
  48. Program Committee Member of the sub-conference Digital Game and Digital Toy Enhanced Learning and Society (GTEL&S) of ICCE 2013.
  49. Program Committee Member of the 2nd Workshop on Creativity in Requirements Engineering, Essen, Germany 2012.
  50. Programme Committee member of the European Conference on Social Media (ECSM 2014), Brighton, England, 2013.
  51. Executive Advisory  Board member of the Simulation and Game Institute at George Mason University, Virginia, United States (2012-)
  52. Technical Committee Member of “New Trends in Trust Computational Models” (NTTCM’2014), Guimaraes, Portugal. 2014.
  53. Programme Committee member of the INFOCOMP 2014, July 20 – 24, 2014 – Paris, France
  54. Chair and Organiser of the European Community-Technology Enhanced Learning conference (EC-TEL), Graz, Austria, 2014
  55. Programme Committee of the ACM Workshop on Serious Games, at the ACM Multimedia, Orlando, Florida, 2014.
  56. Programme Committee of the LICE 2014: Fourth International Workshop on Adaptive Learning via Interactive, Collaborative and Emotional approaches. In conjunction with INCoS-2014: Sixth International Conference on Intelligent Networking and Collaborative Systems, September 10 – 12, 2014 in Salerno, Italy.
  57. Programme Committee of the Immersive Learning Research Network (iLRN), 13 – 14 July 2015 in Prague, Czech Republic.
  58. Programme Committee for VS-Games 2015, Sweden.
  59. Programme Committee of the 3rd International Workshop on Intelligent Games for Empowerment and Inclusion, Atlanta, Georgia, United States, March 2015..
  60. Programme Committee of the 15th IEEE International Conference on Advanced Learning Technologies (ICALT2015), Hualien, Taiwan, July, 2015.
  61. Programme Committee of the IFIP International Conference on Entertainment Computing (ICEC), Trondheim, Norway, September/October 2015.
  62. Programme Committee Member for the 1st International Gamification for Business Conference (IGBC).
  63. Programme Committee Member of the World Wide Web Conference (2017, in Perth, Australia).
  64. Program Committee member of the 7th IEEE International Conference on Information and Communication Systems (ICICS 2016) – track on E-Learning, E-Government and E-Health, Jordan, 2016.
  65. Program committee member of ICISA2016, the 7th International Conference on Information Science and Application, Vietnam, 2016.
  66. Program Committee member for the 16th IEEE International Conference on Advanced Learning Technologies (ICALT), University of Texas, Austin, United States, 2016.
  67. Program Committee member for the 8th International Conference on Virtual Worlds and Games for Serious Applications (VSGAMES2016), Barcelona, Spain, 2016.
  68. Programme Committee member for 18th IEEE Conference on Business Informatics and Serious Games (CBI2016), Paris, France, 2016.
  69. Programme Committee member for the International Conference on Social Science, Public Health and Education (SSPHE2017), Guangzhou, China, 2017.
  70. Member of Scientific Committee of the International Conference on Learning Analytics & Knowledge, (LAK 2017), Vancouver, BC, Canada, 2017.

 

Doctoral and masters supervisions

John Denholm: Efficacy of Business Games

Tom Willans: Emotion in Avatars

Vanessa Camilleri: Use of Virtual Worlds for Pre-Service Teachers

Charn Pisithpunth: Use of Games for Environmental Purposes

Tom Matko: Use of Avatars for Car interfaces

Kam Star: Games for Data Analytics

Suriati Jali: Technology acceptance of games technology

Li Ping Thong: Use of role play for tertiary education

Kyriaki Hadjicosta: Servitization and the use of serious games

William Burrough: The use of educational games in K-12 education

Publications

JOURNAL ARTICLES:

1.             de Freitas, S. (2001). Towards the global library: A new cultural history of the British Library. Javnost. Vol. 8, no. 4, pp. 119-122.

2.             de Freitas, S. & Roberts, G. (2004). Does distance e-learning work? A comparison between distance and face-to-face learners using e-learning materials. Association of Learning Technology Journal. Vol. 11, no. 2, pp. 69-87. Cardiff. University of Wales Press.

3.             de Freitas, S. & Levene, M. (2005). Wearable and mobile devices for informal learning. In the Encyclopaedia of Human Computer Interaction. Information Science Publishing, USA.

4.             de Freitas, S. & Levene, M. (2005). Spamming. In the Encyclopaedia of Human Computer Interaction. Information Science Publishing, USA.

5.             de Freitas, S. & Oliver, M. (2005). Does e-learning policy drive change in higher education? Journal of Higher Education Policy and Management, 27, (1): 81-95.

6.             de Freitas, S. & Oliver, M. (2006). How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? Computers and Education, 46 (3): 249-264.

7.             de Freitas, S. (2006). Using games and simulations for supporting learning. (eds). C. Martin & L. Murray. Learning, Media and Technology Special Issue on Gaming. 31(4). December: 343-358.

8.             de Freitas, S. (2007). Post-16 e-learning content production: a synthesis of the literature. British Journal of Educational Technology (BJET), 38(2): 349-364.

9.             de Freitas, S. & Jameson, J. (2006) Editorial: Collaborative e-support for lifelong learning. BJET 37(6): 817-824.

10.          Jameson, J., Davies, S. & de Freitas, S. (2006). Collaborative innovation in the JISC distributed e-learning programme. BJET 37(6): 969-972.

11.          de Freitas, S., Harrison, I., Magoulas, G., Mee, A., Mohamad, F., Oliver, M., Papamarkos, G. & Poulovassilis, A. (2006). The development of a system for supporting the lifelong learner. British Journal of Educational Technology. Special Issue. Collaborative e-support for lifelong learning, 37 (6) November 2006: 867-880.

12.          de Freitas, S. & Griffiths, M. (2007). Online gaming as an educational tool in learning and training. British Journal of Educational Technology, 38(3): 535-537.

13.          de Freitas, S. & Jarvis, S. (2007) Serious Games – Engaging Training Solutions: A research and development project for supporting training needs. British Journal of Educational Technology, 38(3): 523-525.

14.          de Freitas, S., Oliver, M., Mee, A., & Mayes, T. (2008). The practitioner perspective on the modelling of pedagogy and practice. Journal of Computer Assisted Learning, 24(1), 26-38.

15.          Griffiths, M. D. & de Freitas, S. (2007). Online gaming and synthetic worlds as a medium for classroom learning. Education and Health, 25 (4):74-75.

16.          de Freitas, S., & Griffiths, M. (2008). The convergence of gaming practices with other media forms: what potential for learning? A review of the literature. Learning, media and technology, 33(1), 11-20.

17.          de Freitas, S. & Neumann, T. (2009). The use of ‘exploratory learning’ for supporting immersive learning in virtual environments. Computers and Education, 52(2): 343-352.

18.          de Freitas, S. & Neumann, T. (2009). Pedagogic strategies supporting the use of synchronous audiographic conferencing: a review of the literature. British Journal of Educational Technology, 40(6): 980-998.

19.          Liarokapis, F., Macan, L., Malone, G., Rebolledo-Mendez, G. & de Freitas, S. Multimodal Augmented Reality Tangible Gaming, Journal of Visual Computer, Springer Berlin / Heidelberg, 25(12): 1109-1120, (2009). ISSN: 0178-2789.

20.          de Freitas, S., Rebolledo-Mendez, G.,  Liarokapis, F. Magoulas, G. & Poulovassilis A. (2010). Learning as immersive experiences: using the four dimensional framework for designing and evaluating immersive learning experiences in a virtual world. British Journal of Educational Technology, 41(1): 69-85.

21.          de Freitas, S. & Veletsianos, G., (2010). Editorial: Crossing boundaries: Learning and teaching in virtual worlds. British Journal of Educational Technology, 41(1): 3-9.

22.          Knight, J., Carly, S., Tregunna, B., Jarvis, S., Smithies, R., de Freitas, S., Mackway-Jones, K. & Dunwell, I. (2010). Serious gaming technology in major incident triage training:  A pragmatic controlled trial. Resuscitation Journal 81(9): 1174-9.

23.          Panzoli, D., de Freitas, S., Duthen, Y. & Luga, H. (2010) The Cortexionist Architecture: Behavioural Intelligence for Artificial Creatures. The Visual Computer Journal, special issue.

24.          Pappa, D., Dunwell, I., Protopsaltis, A., Pannese, Hetzner, S., de Freitas, S. & Rebolledo-Mendez, G. (2010). Game-based learning for knowledge sharing and transfer: the e-VITA approach for intergenerational learning. In Felicia, Patrick (Ed), Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches, Hershey: IGI Global.

25.          Anderson, E.F., McLoughlin, L., Liarokapis, F., Peters, C., Petridis, P. & de Freitas, S. (2010). Developing Serious Games for Cultural Heritage: A State-of-the-Art Review. Virtual Reality 14(4), Springer, pp. 255-275.

26.          Protopsaltis, A., Pannese, L., Hetzner, S., Pappa, D. & de Freitas, S. (2010) Creative Learning with Serious Games. International Journal of Emerging Technologies in Learning, No. 53, p. 4-6.

27.          Panzoli, D., Peters, C., Dunwell, I., Sanchez, S., Petridis, P., Protopsaltis, A., Scesa, V. & de Freitas, S. (2010). A Level of Interaction Framework for Exploratory Learning with Characters in Virtual Environments. Intelligent Computer Graphics. D. Plemenos and G. Miaoulis, Springer Berlin / Heidelberg. 321: 123-143.

28.          Panzoli, D., Qureshi, A., Dunwell, I., Petridis, P., de Freitas, S. & Rebolledo-Mendez, R (2010). Levels of Interaction: A Model for Scaffolding Learner Engagement in an Immersive Environment. Intelligent Tutoring Systems, 2: 393-395.

29.          de Freitas, S. (2011) Game for Change. Nature. 470 (7334): 330-331.

30.          Arnab, S., Petridis, P., Dunwell, I., de Freitas, S. (2011) Tactile Interaction in an Ancient World on a Web Browser. International Journal of Computer Information Systems and Industrial Management Applications (IJCISIM), 2011.

31.          Arnab, S., Petridis, P., Dunwell, I., de Freitas, S. (2011) Enhancing learning in distributed virtual worlds through touch: a browser-based architecture for haptic interaction, Serious Games and Edutainment Applications, Springer Verlag.

32.          de Freitas, S. (2011) Massive: the Hunt for the God Particle (Summer Books). Nature. 475: 33.

33.          Petridis P., Dunwell I., Panzoli, D., de Freitas S. (2012), Game Engines Selection Framework for High Fidelity Serious Application. International Journal of Interactive Worlds. Volume 2012.

34.          Buckingham Shum, S., Aberer, K., Schmidt, K., Bishop, S., Lukowicz, P., Anderson, S., Charalabidis, Y., Domingue, J., de Freitas, S., Dunwell, I., Edmonds, B., Grey, F., Haklay, M., Jelasity, M., Karpištšenko, A., Kohlhammer, J., Lewis, J., Pitt, J., Sumner, R. & Helbing, D. (2012). Towards a global participatory platform: democratising open data, complexity science and collective intelligence. European Physical Journal Special Topics, 214(1), 109-152.

35.          Rebolledo-Mendez, G., Sosa-Jimenez, C-O, Gabriel Acosta-Mesa, H., & de Freitas, S. (2012) Evaluating supervised learning algorithms to classify cognitive states using a commercial BCI. Advances in Computer Interaction.

36.           Paolucci, M., Kossman, D., Conte, R., Lukowicz, P., Argyrakis, P., Blandford, A., Bonelli, G., Anderson, S., de Freitas, S., Edmonds, B., Gilbert, N., Gross, M., Kohlhammer, J., Koumoutsakos, P., Krause, A., Lemke, F., Linner, B-O., Slusallek, P., Sorkine, O., Sumner, R. W. & Helbing, D. (2012). Towards a living earth simulator. European Physical Journal-Special Topics, 214(1), 77.

37.        Scarle, S., Arnab, S., Dunwell, I., Petridis, P., Protopsaltis, A., & de Freitas, S. (2012). E-commerce transactions in a virtual environment: virtual transactions. Electronic Commerce Research, 1-29.

38.        Arnab, S., Berta, R., Earp, J., de Freitas, S., Popescu, M., Romero, M., Stanescu, I. & Usart, M. (2012). Framing the Adoption of Serious Games in Formal Education. Electronic Journal of e-Learning, 10(2).

39.       Hendrix, M., Knutov, E., Auneau, L., Protopsaltis, A., Arnab, S., Dunwell, I., Petridis, P. & de Freitas, S. (2012). Authoring of Adaptive Serious Games. 21st Century Learning for 21st Century Skills, 541-541.

40.       Hendrix, M., Dunwell, I., Lameras, P., Arnab, S., Petridis, P., Stewart, C., de Freitas, S., Backlund, P., & Liarokapis, F. (2013) Serious Games and E-Learning Standards: Towards an Integrated Experience. In Journal of Advanced Distributed Learning Technology (JADLeT), volume 1:1.

41.        de Freitas, S., & Routledge, H. (2013). Designing leadership and soft skills in educational games: The e‐leadership and soft skills educational games design model (ELESS). British Journal of Educational Technology. Early online at: http://onlinelibrary.wiley.com/doi/10.1111/bjet.12034/abstract?deniedAccessCustomisedMessage=&userIsAuthenticated=false.       

42.         Arnab, S., Brown, K., Clarke, S., Dunwell, I., Lim, T., Suttie, N. & de Freitas, S. (2013). The Development Approach of a Pedagogically-Driven Serious Game to support Relationship and Sex Education (RSE) within a classroom setting. Computers & Education, 69: 15-30.

43.         de Freitas, S., Mayer, I., Marshall, I., Arnab, S. (2013) Industrial and academic collaboration: Hybrid models for research and innovation diffusion. Journal of Higher Education Policy and Management, 35, (6).

44.         Arnab, S., Lim, T., Carvalho, M.B, Bellotti, F., de Freitas, S., Louchart, S., Suttie, N., Berta, R. and De Gloria, A. (2014) Mapping learning and game mechanics for serious games analysis. British Journal of Educational Technology. Early online.

45.         Ninaus, M., Kober, S. E., Friedrich, E. V. C., Dunwell, I., de Freitas, S., Arnab, S., Ott, M., Kravcik, M., Lim, T., Louchart, S., Bellotti, F., Hannemann, A., Thin, A. G., Berta, R., Wood, G. and Neuper, C. Neurophysiological methods for monitoring brain activity in serious games and virtual environments : a review, International Journal of Technology Enhanced Learning, vol. 6, no. 1, 78-103, 2014.

46.         de Freitas, S., Gibson, D., Du Plessis, C., Halloran, P., Williams, E., Ambrose, M., Dunwell, I. & Arnab, S. (2014). Foundations of Dynamic Learning Analytics: Using University Student Data to increase Retention. British Journal of Educational Technology.

47.          Haniff, D., Chamberlain, A., Moody, L. & de Freitas, S. (2014). Virtual environments for mental health issues: A review. Journal of Metabolomics and Systems Biology, 3(1): 1-10.

48.           de Freitas, S. & Ketelhut, D. J. (2014). Preface: Introduction for the Journal of Information Sciences: An International Journal, 264, 1-3.

49.           de Freitas, S., Mayer, I., Arnab, S. & Marshall, I. (2014). Industrial and academic collaboration: hybrid models for research and innovation diffusion. Journal of Higher Education Policy and Management, 36 (1), 2-14.

50.       Kiili, K., Lainema, T., de Freitas, S. & Arnab, S. (2014). Flow framework for analysing the quality of educational games. Entertainment Computing.

51.      Denholm, J., Dunwell, I. & de Freitas, S. (2015). The development and assessment of a team based management game. In Gamification in Education and Business (pp. 355-383). Springer International Publishing.

52.     de Freitas, S.,  Morgan, J. & Gibson, D. (2015). Will MOOCs transform learning and teaching in higher education? Engagement and course retention in online learning provision. British Journal of Educational Technology.

53.     Georgiva, G., Arnab, S., Romero, M., & de Freitas, S. (2015). Transposing Freemium Business Model from Casual Games to Serious Games. Entertainment Computing, 9-10, 29–41.

54.     Arnab, S., Ger, P. M., Lim, T., Lameras, P., Hendrix, M., Kiili, K., Hauge, J.B, Ninaus, M, de Freitas, S., Mazzetti, A., Dahlbom, A., Degano, C., Stanescu, I. & Riveiro, M. (2015, September). A Conceptual Model Towards the Scaffolding of Learning Experience. In Games and Learning Alliance: Third International Conference, GALA 2014, Bucharest, Romania, July 2-4, 2014, Revised Selected Papers (Vol. 9221, p. 83). Springer.

55.    Bernhaupt, R., Isbister, K., & de Freitas, S. (2015). Introduction to this Special Issue on HCI and Games. Human–Computer Interaction, 30(3-4), 195-201.

56.    Baalsrud-Hauge, J. M., Stanescu, I. A., Arnab, S., Ger, P. M., Lim, T., Serrano-Laguna, A., Lameras, P., Hendrix, M., Kiili, K., Ninaus, M., de Freitas, S., Mazzetti, A., Dahlbom, A. & Degano, C. (2015). Learning through analytics architecture to scaffold learning experience through technology-based methods. International Journal of Serious Games, 2(1), 29-44.

57. Gibson, D., & de Freitas, S. (2016). Exploratory analysis in learning analytics. Technology, Knowledge and Learning, April, 21(1): 5–19

58. Al Lily, A., Foland, J., Stoloff, D., Gogus, A., Erguvan, I., Awshar, M., Tondeur, J., Hammond, M., Venter, I., Jerry, P., Vlachopoulos, D., Oni, A., Liu, Y., Badosek, R., López de la Madrid, M., Mazzoni, E., Lee, H., Kinley, K., Kalz, M., Sambuu, U., Bushnaq, T., Pinkwart, N., Adedokun-Shittu, N., Zander, P., Oliver, K., Pombo, L., Sali, J., Gregory, S., Tobgay, S., Joy, M., Elen, J., Jwaifell, M., Said, M., Al-Saggaf, Y., Naaji, A., White, J., Jordan, K., Gerstein, J., Yapici, İ., Sanga, C., Nleya, P., Sbihi, B., Lucas, M., Mbarika, V., Reiners, T., Schön, S., Sujo-Montes, L., Santally, M., Häkkinen, P., Al Saif, A., Gegenfurtner, A., Schatz, S., Vigil, V., Tannahill, C., Partida, S., Zhang, Z., Charalambous, K., Moreira, A., Coto, M., Laxman, K., Farley, H., Gumbo, M., Simsek, A., Ramganesh, E., Birzina, R., Player-Koro, C., Dumbraveanu, R., Ziphorah, M., Mohamudally, N., Thomas, S., Romero, M., Nirmala, M., Cifuentes, L., Osaily, R., Omoogun, A., Seferoglu, S., Elçi, A., Edyburn, D., Moudgalya, K., Ebner, M., Bottino , R., Khoo, E., Pedro, L., Buarki, H., Román-Odio, C., Qureshi, I., Khan, M., Thornthwaite, C., Kerimkulova, S., Downes, T., Malmi, L., Bardakci, S., Itmazi, J., Rogers, J., Rughooputh, S., Akour, M., Henderson, J., de Freitas, S. and Schrader, P. (2016). Academic domains as political battlegrounds: A global enquiry by 99 academics in the fields of education and technology. Information Development. Accessed early online at: http://idv.sagepub.com/content/early/2016/05/03/0266666916646415.abstract.

59. Gutiérrez, I., Álvarez, V., Paule, M., Pérez-Pérez, J. R., & de Freitas, S. (2016). Adaptation in E-Learning Content Specifications with Dynamic Sharable Objects. Systems, 4(2), 24.

 

CONFERENCE PAPERS

1.             de Freitas, S. & Levene, M. (2004). An Investigation of the use of simulations and video gaming for supporting exploratory learning and developing higher-order cognitive skills. IADIS International Conference in Cognition and Exploratory Learning in the Digital Age. 15-17 December, 2004. Lisbon. Portugal.

2.             de Freitas, S. & Oliver, M. (2005).  A four dimensional framework for the evaluation and assessment of educational games. Paper accepted for Computer Assisted Learning Conference 2005.

3.             de Freitas, S., Magoulas, G., Oliver, M., Papamarkos, G., Poulovassilis, A. Harrison, I. & Mee, A. (2006) L4All system. Presented at the Lifelong learning for all: e-learning from concept to practice conference, held at the Brunei Gallery at School of Oriental and African Studies in London on 5th June 2006.

4.             de Freitas, S., Magoulas, G., Oliver, M., Papamarkos, G., Poulovassilis, A., Harrison, I., & Mee, A. (2006, October). L4all-a web-service based system for lifelong learners. In Proceedings of eChallenges (Vol. 2006, pp. 1477-1484).

5.             de Freitas, S., & Jarvis, S. (2006, January). A framework for developing serious games to meet learner needs. In The Interservice/Industry Training, Simulation & Education Conference (I/ITSEC) (Vol. 2006, No. 1). National Training Systems Association.

6.             de Freitas, S. & Smith, R. (2007). Introduction to Innovating e-learning Practice. Innovating e-Learning Practice. G. Minshull and J. Mole (Eds) Proceedings of Theme 3 of the JISC Online Conference: Innovating e-Learning 2006: 13-16. See: http://www.jisc.ac.uk/media/documents/programmes/elearning_pedagogy/a5_ebook_3.pdf.

7.             Rebolledo-Mendez, G. & de Freitas, S. (2008) Attention modeling using inputs from a Brain Computer Interface and user-generated data in Second Life. In Proc. of the Workshop of Affective Interaction in Natural Environments (AFFINE) 2008. In association with ACM Tenth International Conference on Multimodal Interfaces (ICMI), Crete, Greece.

8.             Rebolledo-Mendez, G., Burden, D. & de Freitas, S. (2008). A Model of Motivation for Virtual-Worlds Avatars. In H. Prendinger, J. Lester, and M. Ishizuka (Eds.): IVA 2008, LNAI 5208, pp. 535–536. Berlin, Heidelberg: Springer-Verlag.

9.             Chen, Y. F., Rebolledo-Mendez, G., Liarokapis, F., de Freitas, S. & Parker, E. (2008). The use of virtual world platforms for supporting an emergency response training exercise. In Proceedings of the 13th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games

10.          de Freitas, S., Rebolledo-Mendez, G., Liarokapis, F., Magoulas, G. & Poulovassilis, A. (2009) Developing an evaluation methodology for immersive learning experiences in a virtual world. In Rebolledo-Mendez, G., Liarokapis, F., de Freitas, S. (Eds) Proceedings of 2009 Conference in Games and Virtual Worlds for Serious Applications, IEEE pp 43-50.

11.          Rebolledo-Mendez, G., Dunwell, I., Martνnez-Mirσn, E.A., Vargas-Cerdαn, M.D., de Freitas, S., Liarokapis, F. & Garcia-Gaona, A.R., (2009). Assessing the Usability of a Brain-Computer Interface (BCI) that Detects Attention Levels in an Assessment Exercise, Proceedings of the 13th International Conference on Human-Computer Interaction, Springer Lecture Notes In Computer Science, San Diego, California, USA, 19-24 July

12.          Jarvis, S. & de Freitas, S. (2009). Evaluation of an Immersive Learning Programme to support Triage Training. Proc. of the 1st IEEE International Conference in Games and Virtual Worlds for Serious Applications, IEEE Computer Society, Coventry, UK, 23-24 March, 117-122, ISBN: 978-0-7695-3588-3.

13.          Liarokapis, F., Macan, L., Malone, G., Rebolledo-Mendez, G. & de Freitas, S. (2009). A Pervasive Augmented Reality Serious Game, Proc. of the 1st IEEE International Conference in Games and Virtual Worlds for Serious Applications, IEEE Computer Society, Coventry, UK, 23-24 March, 148-155, ISBN: 978-0-7695-3588-3.

14.          Anderson, E.F., McLoughlin, L., Liarokapis, F., Peters, C., Petridis, P. & de Freitas, S. Serious Games in Cultural Heritage, 10th VAST International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST ’09), VAST-STAR, Short and Project Proceedings, Eurographics, Malta, 22-25 September, 29-48, (2009).

15.          Peters, C., Dunwell, I., de Freitas, S., Panzoli, D., Graf, B., Tscheligi, M., Burden, D., Duthen, Y. & Bonnell, B. (2009) VIOLA: Concept of a New Cognitive Framework to Enhance the Capabilities of Interactive Service Robots using Virtual Worlds, Presented at Beyond Gray Droids workshop: Domestic Robot Design for the 21st Century, Cambridge, UK, September.

16.          Peters, C., Castellano, G. & de Freitas, S. (2009) An Exploration of User Engagement in HCI. Proceedings of the Affective-Aware Virtual Agents and Social Robots (AFFINE) Workshop, International Conference on Multimodal Interfaces (ICMI’09), ACM Press, Cambridge M.A.

17.          Rebolledo-Mendez, G., Avramides, K., de Freitas, S. & Memarzia, K. (2009). Societal impact of a Serious Game on raising public awareness: the case of FloodSim, in Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games. New Orleans, Louisiana, pp. 15-22. 

18.          Rebolledo-Mendez, G., de Freitas S., Rojano-Caceres, R. & Garcia-Gaona, A.R. (2010). An empirical examination of the relation between attention and motivation in computer-based education: a modelling approach, Proceedings of the 23rd Florida Artificial Intelligence Research Association, AAAI, Daytona Beach, Florida, USA, 29-23 May.

19.          Petridis, P., Dunwell, I., de Freitas, S. & Panzoli, D. An Engine Selection Framework for High Fidelity Serious Games. (2010) The 2nd International Conference on Games and Virtual Worlds for-Serious-Applications (VSgames’10). 25-26 March 2010. Braga, Portugal.

20.          Panzoli, D., Peters, C. Dunwell, I., Sanchez, S., Petridis, P., Protopsaltis, A., Scesa, V. & de Freitas, S. (2010). Levels of Interaction: A User-Guided Experience in Large-Scale Virtual Environments, IEEE 2nd International Conference in Games and Virtual Worlds for Serious Applications (VS GAMES10), Braga, Portugal, March 26-27, IEEE, pp. 87-90, ISBN: 978-0-7695-3986-7.

21.          Dunwell, I., Petridis, P., Protopsaltis, A., de Freitas, S., Panzoli, D. & Samuels, P. Automating Content Generation for Large-Scale Virtual Learning Environments using Semantic Web Services. In proceedings of the 5th International Workshop on Semantic Wikis (SemWiki2010), ESWC2010, Hersonissos, Crete, Greece, May 29th -June 3rd 2010

22.          Protopsaltis, A. Panzoli, D., Dunwell, I. & de Freitas, S. (2010). Repurposing Serious Games in Health Care Education, XII Mediterranean Conference on Medical and Biological Engineering and Computing, (MEDICON 2010), Chalkidiki, Greece, May 27-30, Springer, Heidelberg, IFMBE Proceedings, 29, pp. 963-966, ISBN: 978-3-642-13038-0.

23.          Arnab, S., Petridis, P., Dunwell, I., de Freitas, S. (2010) Touching artefacts in an ancient world on a browser-based platform, IADIS International Conference: Web Virtual Reality and Three-Dimensional Worlds 2010, Freiburg, Germany, 27 – 29 July 2010

24.          Petridis, P., Goh, O.,Dunwell, I., Wortley, D., de Freitas, S. (2010) iSpace- Smart Monitoring of Higher and Further Institutions in UK, Sixth International Conference on Intelligent Environments (IE 10),19-21 July, Kuala Lumpur, Malaysia, ISBN: 978-0-7695-4149-5/10.

25.          Petridis, P., Dunwell, I., Arnab, S., de Freitas, S. (2011) Building Social Communities around Alternate Reality Games, IEEE 3rd International Conference in Games and Virtual Worlds for Serious Applications (VS GAMES10), Athens, Greece, 4-6th May.

26.          Arnab S., SGI, Bellotti F., de Freitas S., Kiili K., Ott M., De Gloria A. (2011). Serious Games in Formal Education: Discussing some Critical Aspects, 5th European Conference on Games Based Learning, 2011

27.          Arnab S., Popescu, M., Berta R., de Freitas S., Earp J., Romero M., Usart M., Stanescu I. (2011) Serious Games in Education: Linking Pedagogy and Game Design, 5th European Conference on Games Based Learning, 2011

28.          Protopsaltis, A., Laurent, L, Dunwell, I., de Freitas, S., Petridis, P.,  Arnab, S., Scarle, S., Hendrix, M. (2011) Scenario-based  Serious Games Repurposing, ACM SIGDOC 2011

30.          Hendrix, M., Protopsaltis, A., Dunwell, I., de Freitas, Petridis, P., S Arnab, S., Taibi, D., Mitsopoulou, E., Dietze, S., Spachos, D., Bamidis, P., Drovolis, N. And Kaldoudi, E. (2012). Technical Evaluation of The mEducator 3.0 Linked Data-based Environment for Sharing Medical Educational Resources. World Wide Web 2012 (www2012), April 16-20, Lyon, France. 

31.          Popescu M., Arnab S., Berta R., Earp J., de Freitas S., Romero M., Stanescu I., & Usart M.  (2011) Serious Games in Formal Education: Discussing Some Critical Aspects. In: ECGBL 2011 – The 5th European Conference on Games Based Learning (The National and Kapodistrian University of Athens, Greece, 20-21 October 2011). Proceedings, pp. 486 – 493. Dimitris Gouscos, Michalis Meimaris (eds.). Academic Publishing Limited

32.          Bellotti F., Berta R., De Gloria A., Arnab S., de Freitas S., Kiili K. and Ott M. (2011)  “Designing Serious Games for Education: From Pedagogical Principles to Game Mechanisms”, European Conference on Game-Based Learning (ECGBL 2011), Athens, October 2011

33.         Jimenez, C. O. S., Mesa, H. G. A., Rebolledo-Mendez, G., & de Freitas, S. (2011, November). Classification of cognitive states of attention and relaxation using supervised learning algorithms. In Games Innovation Conference (IGIC), 2011 IEEE International (pp. 31-34). IEEE.

34.        Denholm, J. A., Protopsaltis, A. & de Freitas, S. (2012) The Value of Team-Based Mixed-Reality (TBMR) Games in Higher Education. Presented at European Conference on Game Based Learning. Cork, Ireland, September 2012

35.        Kiili, K., de Freitas, S., Arnab, S., & Lainema, T. (2012). The Design Principles for Flow Experience in Educational Games. Procedia Computer Science, 15, 78-91

36.       de Freitas, S., Kiili, K., Ney, M., Ott, M., Popescu, M., Romero, M., & Stanescu, I. (2012). GEL: Exploring Game Enhanced Learning. Procedia Computer Science, 15, 289-292.

37.       Yu, H., Lim, T., Ritchie, J., Sung, R., Louchart, S., Stănescu, I. A., Roceanu, I. & de Freitas, S. (2012). Exploring the Application of Computer Game Theory to Automated Assembly. Procedia Computer Science, 15, 266-273

38.       Arnab, S., Brown, K., Clarke, S., Dunwell, I., Lim, T., Suttie, N., Louchart, S., Hendrix, M. & de Freitas, S. (2013). The Development Approach of a Pedagogically-Driven Serious Game to support Relationship and Sex Education (RSE) within a classroom setting. Computers & Education 69, November, 15–30.

39.       Petridis, P., Dunwell, I., Liarokapis, F., Constantinou, G., Arnab, S., de Freitas, S., & Hendrix, M. (2013). The Herbert Virtual Museum. Journal of Electrical and Computer Engineering, 2013.

40.        Dunwell, I., Petridis, P., Arnab, S., Protopsaltis, A., Hendrix, M., & de Freitas, S. (2011, November). Blended Game-Based Learning Environments: Extending a Serious Game into a Learning Content Management System. In Intelligent Networking and Collaborative Systems (INCoS), 2011 Third International Conference on (pp. 830-835). IEEE.

41.        Dunwell, I., de Freitas, S., Petridis, P., Hendrix, M., Arnab, S., Lameras, P., & Stewart, C. (2014, April). A game-based learning approach to road safety: the code of everand. In Proceedings of the 32nd annual ACM conference on Human factors in computing systems (pp. 3389-3398). ACM.

42.       Rensing, C., de Freitas, S., Ley, T. (2014) Open Learning and Teaching in Educational Communities. Proceedings of the 9th European Conference on Technology Enhanced Learning, EC-TEL 2014, Graz, Austria, September 16-19, 2014.

43.      Boughzala, I., Michel, H., & de Freitas, S. (2015, January). Introduction to the Serious Games, Gamification, and Innovation Minitrack. In System Sciences (HICSS), 2015 48th Hawaii International Conference on (pp. 625-625). IEEE.

 

THESIS, MONOGRAPHS, BOOK SERIES AND BOOK CHAPTERS

1.             de Freitas, S. (2001). Towards the global library. A cultural history of the British Library, 1972-2000. PHD Thesis. Brighton. University of Sussex. Supervised by Professor Roger Silverstone (Former chair of Sociology at the London School of Economics and Political Science).

2.             de Freitas, S. & Yapp, C. (2005) (eds) Personalizing Learning in the 21st Century. Stafford. Network Educational Press

3.             de Freitas, S. (2005) The paradox of choice and personalization in S. de Freitas & C. Yapp (eds) Personalizing Learning in the 21st Century. Stafford. Network Educational Press: 13-16.

4.             de Freitas, S. & Yapp, C. (2005) Introduction to the Contributions – Personalization: Is there a consensus? in S. de Freitas & C. Yapp (eds) Personalizing Learning in the 21st Century. Stafford. Network Educational Press: xi-xiii.

5.             de Freitas, S., Dickinson, C. & Yapp, C. (2005) Personalizing learning: Is there a shared vision? in S. de Freitas & C. Yapp (eds) Personalizing Learning in the 21st Century. Stafford. Network Educational Press: 109-112.

6.             Keenoy, K., Levene, M. & de Freitas, S. (2006). Personalised Trails. J. Schoonenboom (Ed). Trails in education: technologies that support navigational learning. Rotterdam. The Netherlands. Sense Publishers.

7.             Dyke, M., Conole, G., Ravenscroft, A. & de Freitas, S. (2007). Learning theories and technologies. In G. Conole & M. Oliver (eds). Contemporary Perspectives in E-learning Research: Themes, methods and impact on practice. Routledge Open and Distance Learning series. London. Routledge, pp. 82-97.

8.             de Freitas, S. (2007) Dystopia and the City: Representations of London in Cinema. In S. Barber (ed.) London Eye. New York and London. Berghahn.

9.             Mayes, T. & de Freitas, S. (2007). Learning and e-Learning: The role of theory. In H. Beetham & R. Sharpe (eds) Rethinking pedagogy in the digital age. London. Routledge.

10.          de Freitas, S. & Jarvis, S. (2009). Towards a development approach for serious games. In T.M. Connolly, M. Stansfield, & E. Boyle (Eds) Games-based learning advancements for multi-sensory human-computer interfaces: Techniques and effective practices. IGI Global. Hershey, PA.

11.          de Freitas, S. & Griffiths, M. D. (2009) Massively multiplayer online role-play games to support learning and training communities. In R. Ferdig (Ed.) Handbook of Research on effective electronic gaming in education. Idea Group Publishing.

12.          Liarokapis, F. & de Freitas, S. (2009). A Case Study of Augmented Reality Serious Games. In Looking Towards the Future of Technology Enhanced Education: Ubiquitous Learning and the Digital Native, Ebner, M., Schiefner, M. (eds), In Press.

13.          Sharpe, R., Beetham, H. & de Freitas, S. (Eds) (2010), Rethinking learning in the Digital Age, London & New York: Routledge.

14.          Sharpe, R., Beetham, H., de Freitas, S. & Conole, G. (2010) An introduction to rethinking learning. In Rethinking learning in the Digital Age, London & New York: Routledge.

15.          de Freitas, S. & Conole, G. (2010) The influence of pervasive and integrative tools on learners’ experiences and expectations of study. In R. Sharpe, H. Beetham & S. de Freitas (Eds), Rethinking learning in the Digital Age, London & New York: Routledge.

16.          Staalduinen, J. P. v. & de Freitas, S. (2011). A game-based learning framework: Linking game design and learning outcomes. In: Learning to Play: Exploring the Future of Education with Video Games. M. S. Khyne (Ed.). New York, Peter Lang: 29-54.

17.          de Freitas, S. & Maharg, P. (Eds) (2011), Digital Games and Learning. London & New York. Continuum Press.

18.          de Freitas, S. & Maharg, P. (2011), Introduction: Digital games and learning. In Digital Games and Learning. London & New York. Continuum Press.

19.          Dunwell, I., de Freitas, S., Jarvis, S. (2011) Four-dimensional consideration of feedback in serious games. In Digital Games and Learning, de Freitas, S. and Maharg, P., Eds., Continuum Publishing: 42-62.

20.          de Freitas, S. & Maharg, P (Eds) (2011-) Book series: Digital Games and Learning. London & New York: Routledge.

21.          de Freitas, S. & Dunwell, I. (2011) Understanding the representational dimension of learning: The implications of interactivity, immersion and fidelity on the development of serious games. In C. Yiyu (ed.) Interactive and Digital Media for Education in Virtual Learning Environments. New York: Nova Science Publishers.

22.          de Freitas, S. & Liarokapis, F. (2011) Serious Games: A New Paradigm for Education? In Serious Games and Edutainment Applications, Ma, M., Oikonomou, A. & Jain, L.C. (eds.), 9-23, Springer: UK.

23.          de Freitas, S., Dunwell, I., & Rebolledo-Mendez, G. (2011) Learning as Immersive Experience: Learning and Teaching Practices in Virtual Worlds. In A. Cheney & R. L. Saunders (Eds) Teaching and Learning in 3D Immersive Worlds: Pedagogical Models and Constructivist Approaches. IGI Global.

24.        de Freitas, S. & Jameson, J. (2012) e-Learning Reader, London & New York: Continuum Press.

25.          Ferdig, R. & de Freitas, S. (eds.) (2012) Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends, Hersey, PA, IGI Global.

26.        de Freitas, S., Ott, M., Popescu, M. & Stanescu, I. (2012) New Pedagogical Approaches in Game Enhanced Learning: Curriculum Integration, Hersey, PA, IGI Global.

27.        Hendrix, M., Protopsaltis, A., Dunwell, I., Petridis, P., Arnab, S. & de Freitas, S. (2012) Repurposing, Integrating, and Rating Serious Games as Learning Objects in Technological and Social Environments for Interactive Learning. Informing Science Press, Santa Rosa, CA, USA.

28.         Hendrix, M., Protopsaltis, A., Rolland, C., Dunwell, I., de Freitas, S., Arnab, S., Petridis, P & Llanas, J. (2012, January). Defining a Metadata Schema for Serious Games as Learning Objects. In eLmL 2012, The Fourth International Conference on Mobile, Hybrid, and On-line Learning (pp. 14-19).

29.         de Freitas, S., Earp, J., Ott, M., Kiili, K., Ney, M., Popescu, M., Romero, M., Usart, M. & Stanescu, I. (2012). Hot Issues in Game Enhanced Learning: The GEL Viewpoint. Procedia Computer Science, 15, 25-31.

30.        Schmeil, A., Eppler, M. J., & de Freitas, S. (2012). A Framework for the Design of Avatar-Based Collaboration. In Engaging the Avatar: New Frontiers in Immersive Education, 15.

31.        de Freitas, S. (2014) Education in Computer Generated Environments. London & New York: Routledge.